3.12.2012

SourceClip

Need a website to store a bit of code or just some random text? Well look no further, I've created www.SourceClip.org just for you!  Currently a work in progress, but you can anonymously post some code and SourceClip will syntax highlight it for your viewing pleasure.  There is currently only a small set of syntax highlighted languages: C#, C++, CSS, PHP, Java, VB.NET, JavaScript, SQL, Python, ActionScript 3, and HTML.


More to come as I release new features and update the look and feel.

2.02.2012

Baconify the Web

I love bacon, in fact, bacon is my favorite vegetable. If you're like me, you're a fan of bacon. If you're a fan of bacon, then you wouldn't be opposed to adding bacon to the internet. Visit bacolicio.us for instructions on how to add bacon to your favorite websites.

Bacon.

Here's an example: Bacon on Polymorphed.com

1.31.2012

Sometimes...


From Abstruse Goose:

 Thanks to Blue!

Project RandySpeak 2.0

Some of you may know of a little project that I created when I was in college, Make Randy Speak. This was a php application that would allow you to insert text into an image of my good friend, Randy Mackin.

Bang, Bang!
I have taken this project and updated it to be a little more modern. By using HTML5's canvas element, I'm able to do the drawing of the text in JavaScript instead of PHP. This allows me to show the user a preview of what they're typing in a canvas element.

Make Randy Speak is now Project RandySpeak 2.0 and it has been redesigned for a mobile device, a more desktop friendly UI is in the works.  You can now, also, post your image directly to Facebook from within the web app.

Project RandySpeak 2.0

9.27.2011

Making a map with tiles


People use tiled game engines for several reasons. One of which is that it's easy to generate a fairly large world in a game from a small set of tiles and the tilesets used will have a smaller memory footprint than storing the map as an image. Another is that you can add unique behavior to the different types of tiles. Say you have a grass tile and a mud tile, you could have your hero walk at normal speed over the grass tile and at a reduced speed or not at all over the mud tile. Using tiled maps allow for a large world to be created easily with the right editor, enter Tiled.


9.15.2011

New Theme and Mobile Theme

I have changed the theme of the blog.  Visually, and topically.  The main focus of this blog will be my adventures in game development, that doesn't mean that there won't be any posts covering other topics. I would just like to focus my efforts on game dev and other programming.

I have also chosen a mobile theme, so visit me on your phone!

9.14.2011

Making a sprite sheet

Have any of you casual game developers been working on a project and got to the point of needing some character graphics?  Haven't we all?  You might ask, why not just Google for some filler sprites? Well, I tried that, it was difficult to find a sprite sheet that had what I was looking for. I was looking for sprites for an isometric engine I was working on.  Characters would need to walk in 8 directions.  Worst of all, I cant draw.